Lightworks for Mac, Public Beta now available

The wait is finally over! Version 12 of Lightworks for Mac OS X

 

As promised the Mac version of the video editing application Lightworks was released on 11th June.

 

Lightworks 2014

The wait is finally over! Version 12 of Lightworks on Mac OS X is now available as a Public Beta. The Mac OS X version of Lightworks is now publicly available for anyone wishing to download and try it.

Download Lightworks for Mac.

Version 12 of Lightworks is now on Windows, Unix and Mac OS.

 

New features are:

  • Bins and Groups (previously racks) are now all visible within the content manager
  • Multicam Bins (previously Sync groups) are now all visible within the content manager
  • The Search function has been incorporated into the content manager (click the magnifying glass)
  • Added Clips, Subclips, Prints, Syncs, Edits, Searches, Everything and Recent filters to the content manager
  • Added ability to create and edit Filters
  • Added ability to create Filters based on search criteria and manage them
  • Added the ability to drag/drop files from the OS directly into an open bin (cannot import to Filters)
  • Added the ability to import directly into an existing bin (cannot import to Filters)
  • And much more!

Lightworks

Lightworks  a professional tool with its roots in traditional film-based editing, and requires perseverance –

it may be free to download but its real investment is in the time you will spend with the learning curve.

But after you have spent the time you will find it easy to use, incredibly powerful.

Once you’ve done this you’ll wonder how you ever managed to achieve anything with the likes of iMovie or Windows Movie Maker. Lightworks will save you time in the long run.

 

Editshare the developers of Lightworks have published a short training tutorial on Lightworks for Mac – you can access the video below:

 

Download Lightworks for Mac.

Lightworks mac

We recommend Final Cut Library Manager as a Must have Application:

FC Library manager 2

 

 

New iMovie 10

As most will know Apple released their new OS on Tuesday and along with that they released a raft of Free updates to the iWork and iLife suites of software. Amongst these new version is a major interface update to iMovie.

The new interface is certainly less daunting for a casual user and will allow quicker editing for the consumer. Colour correction and adjustments to video and audio make much more sense to a non professional user.

If you are a current user of iMovie and FCP X you will see how the positioning of the interface elements have come together.

If you use iMovie now, you will find your way fairly easily, but to make best use of your time, first, spend 5 minutes with this review from TUAW.

http://www.tuaw.com/2013/10/24/imovie-10-for-mac-tuaw-hands-on-video-walkthrough/

I guess that some of the features of this update will find their way into Final Cut, if they do my hope is that the auto functions come with overriding controls, as auto is good but control is better.

 

 

First look tutorial – Multicam switching/editing in FCP X

In yesterday’s post I covered the main feature changes of the 10.0.3 update

To remind you the list is as follows:

Multicam edit – up to 64 angles from many different formats;

Broadcast monitoring in Final Cut Pro X launches as a beta feature;

Layered PSD files;

Media relink;

Converting Final Cut 7 projects to Final Cut X ( 7toX from Intelligent Assistance); Only $9.99 – incredible value

Advanced chroma keying;

Improved text editing and;

Improved effects performance;

Improved keyframing  in the inspector –  keyframes are now automatically added when moving to a new point in time and adjusting a parameter – I really missed this feature from FCP 7 – now it is back;

Modified transition behavior so that all newly added transitions use available media and maintain project length:

BUT First

One of the my perceptions, that held me back from feeling really familiar with FCP X was the actual “feel” of the curser when selecting clips and edit points in the timeline previously to 10.0.3 edit points and adjustments just did not seem to be as smoothly selectable as in FCP 7. I must say I eventually I got somewhat used to the clunky feel of the curser, but with FCP 10.0.3 that has been tidied up and the curser now feels as responsive as FCP 7.

Now to move on to the real purpose of this tutorial.

The most talked about and the most awaited new feature is Multicam editing – let’s have a quick look at it

The following is a step by step look at the multicam editing feature in Final Cut Pro X 10.0.3

On first glance the new feature seems very detailed and has complex choices to make. In fact the workflow is able to be as detailed as you wish, while allowing for an automatic sync that will do just fine if you feel overawed with the choices.

The workflow is:

1 – Select the clips you want to sync into a multicam edit

2 – Right click (control click) on the clips.

3 – Choose new Multicam clip

4 – Name the new Multicam clip

5 – You can leave on Automatic or use the custom options:

In the Angle Assembly pop-up menu, choose how the angles in the multicam clip are created:

Camera Angle: Creates angles in the multicam clip based on the Camera Angle

Camera Name: Creates angles in the multicam clip based on the Camera Name

Clips: Creates a separate angle for each selected clip, using the Name property in each clip to name the angle.

In the Angle Clip Ordering pop-up menu, choose how angles are ordered within the multicam clip:

Timecode: orders the clips using timecode recorded in the clips. It’s the fastest and most frame-accurate method of ordering clips.

Content Created: orders the clips within each angle using the date and time information from the camera. (you may need to manually synchronize your angles in the Angle Editor to make your multicam clip frame-accurate)

You can change this setting by selecting one or more clips and choose Modify > Adjust Content Created Date and Time.

In the Angle Synchronization pop-up menu, choose how angles are synchronized in the multicam clip:

Timecode: syncs the angles based on the timecode recorded in the clips.

 Content Created: syncs the angles based on the date and time information recorded by your camera.

You can change this setting by selecting one or more clips and choose Modify > Adjust Content Created Date and Time.

 Start of First Clip: the first frame in each angle is the sync point.

First Marker: the first marker in each angle is the sync point.

To sync angles automatically using audio waveform data, tick the check box: “Use audio for synchronization.”

Do not change the video properties settings unless you want  a specfic format used as FCP by default will use the most common clip property

6 – Click OK.

You will get a new multicam clip in the Event  browser and duplicates of the selected clips in the new multicam clip. Note the 4 x squares in the top right corner

7 – Open the clip in the Angle Editor by right clicking on the clip:

8 – The multiple clips move to the timeline location in sync, lined up in time consecutive order for viewing.

9 – To look at the different angles for each clip simply click on the time line’s time code bar at the top – move your curser to the clip you want to view and it will show in the viewer: the image below shows the Kiss from the top tracks angle.

Move the curser to the track below. This second image shows the kiss from the different angle of track 2.

You can set any one angle to be the monitoring angle. This is the angle you see in the Viewer when the multicam clip is playing back in the Angle Editor.

You can adjust the Sync at any time that you open the angle editor. Any changes you make to the clips in the angle editor are also reflected in the clips that make up this compound clip. This includes basic edits and trimming as well as effects you would normally add in the Timeline, such as

corrections and transitions.

10 – Click the video monitor icon at the left of the angle: The monitor icon turns white.

11 – To select the audio monitoring, by click the audio monitor (speaker) icon or right clicking next to the angle name. (multiple audio angles can be selected but only one video angle)

12 – You can change the order of any angle track by clicking on the right side drag handles and dragging up or down. The order changes with much the same effect as the magnetic timeline – one replaces the other.

13 – you can adjust the position of any angle overtime by dragging the clip left or right or moving at single frame implements with +1 return to move to the right or -1 return to move to the left. The 1 can be replaced any any number of frames.

Editing/cut and switch the multi angles in the viewer:

1 – First select in and out points in your multicam clip while in the browser and edit into the timeline as normal. It will show in the time line with the 4 x squares at the top left corner.

2 – From the window menu select “Show Angle viewer” or click on the viewer options pop up menu in the top-right corner of the Viewer.

3 – the angle viewer shows in place of the Standard viewer, it can show up to 16 tracks in the left side and the on the right the active track is displayed.

4 – Cut and switch angles in the Angle Viewer

You can cut and switch angles “on the fly” (while playing back your project), or you can skim to specific points in the Timeline and then cut and switch. You can also use a combination of those two methods. Switching on the fly will require some practice and I suggest you get used to cutting at a specific point until you get up to speed.

To cut at a specific point

Skim the Timeline to the frame where you want to cut and switch to a different angle.

In the Angle Viewer, move the pointer over the angle that you want to switch to.

As you move the pointer over the angles in the Angle Viewer, the pointer changes to the Blade tool, indicating that a cut (and switch) will occur when you click.

Option Click will let you switch from one active angle to another without cutting.

This has been a short introduction to Multicam in FCP X

We have covered what can be done, the “In Detail” how to do it is very ably shown by Creative Cow in a 2 x part video tutorial – I can highly recommend this tutorial.

One final word: or is that two?

For those that have used Multicam editing in Final Cut 7 – you will see many similarities – I think this is much more intuitive and just plain BETTER.

Do lot’s of practice sessions to get the hang of FCP X multicam editing/switching – it will speed up – you will soon be doing it on the fly and never looking back.

I will be looking at some of the other new features of FCP X in the next day or so. As well as the other great news story Converting Final Cut 7 projects to Final Cut X (with 7toX from Intelligent Assistancehttp://assistedediting.intelligentassistance.com/7toX/).Only $9.99 – incredible value.

I will be running several real world conversions using 7toX to see what happens.

Make sure you subscribe to this site so you don’t miss out on the tutorial.

Tutorials:  Final Cut Pro X from $1.99

47 individual lessons over 8 hours of tutorials,
Separate Basic and Advanced sections.

VEO shop


New update to FCP X adds Multicam & more

Final Cut Pro X, Motion, and Compressor have been Updated

31/1/2012

Today Apple updated Final Cut Pro X to version 10.0.3, giving video editors access to multicam editing and broadcast video monitoring. Motion and Compressor are also updated

Multicam projects can now be edited. Apple promises that multicam editing will be faster because of innovative features they have built-in.. The process is to select video and photos, then create a Multicam Clip by automatically syncing different angles based on time of day, timecode, markers, or audio waveforms.

There’s a customisable Angle Viewer to play back these clips and a new Angle Editor to edit individual Multicam Clips. You can change, add, or delete camera angles at any time and work with different codecs, frame sizes, and frame rates without conversion.

Final Cut Pro X supports Photoshop as it did before. Users can import and keep all the object layers from a Photoshop file in a single Compound Clip. This allows you to animate, colourise, and add effects to individual layers while editing in Final Cut Pro X. The question remains whether you’ll want to colourise images in Final Cut Pro X, as the Colour editing hasn’t improved. Chroma keying has been improved, in addition to using the one-step chroma key in Final Cut Pro X, you can now access advanced keying controls for colour sampling, edge adjustment, and light wrap.

There is a new relink interface for reconnecting missing media. If your footage is on a different storage medium from the last edit, you can now again reconnect media. You can also exchange files with third-party applications using a relink interface. The relink functionality is now robust enough to reconnect to media that has been moved or modified, transcoded, trimmed, or colour graded by third-party tools.

Final Cut Pro X 10.0.3 allows you to output video to an external monitor using third-party PCIe cards or Thunderbolt I/O devices. It’s possible to connect to waveform displays, vectorscopes, and calibrated, high-quality broadcast monitors, or even send video to large HD screens and projectors. The broadcast monitoring feature is still in beta.

Final Cut Pro X’s XML capabilities have also been updated.

Compressor 4.0.2

The Compressor update improves in three areas. Markers are now by default treated as chapter markers. Uncompressed 8-bits and 10-bits 4:2:2 have been added to the export formats list. And the speed for transcoding from uncompressed 10-bits 4:2:2 to ProRes should improve.

Motion 5.0.2

The improvements in Motion 5.0.2 are mainly focused on stability and performance. Text editing should be faster. The possibility to add animation keyframes by recording them has been removed. The Keyframe editor has been improved so that keyframes are easier to work with.

We will be testing and reviewing the update in the next day or so and will post a review by this weekend.

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